﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FishBridge : MonoBehaviour
{
    void Awake()
    {
        DontDestroyOnLoad(this);
    }
    /// <summary>
    /// 捕鱼返回游戏大厅
    /// </summary>
    public void FishToHall()
    {
        SDK.Scripts.App.GameSDK.Lua.CallFunction("FishToHall");
    }
}
